The main output from the project “Browse your education” was a toolkit about media literacy for youth workers. The toolkit consists of different activities that are designed to increase the media literacy skills in participants.

It has 5 chapters:

1.) Fake News

This chapter focuses on helping youth workers and participants identify, analyze, and critically evaluate news and information sources to distinguish between credible and unreliable sources. It includes exercises and strategies to spot misinformation, disinformation and different manipulation strategies.


2) Hate Speech

This section provides guidance on recognizing hate speech and the the border between hate speech and freedom of speech. It includes activities to help youth workers and participants address and combat hate speech effectively while promoting tolerance and inclusivity.


3) Cyberbullying and Cybersafety

This chapter may offer insights into the dangers of cyberbullying and practical tips on how to stay safe online. It includes advices on privacy protection, safe online behavior, and steps to combat cyberbullying.


4) Being Viral

This section explores the dynamics of content going viral on the internet and its consequences. It includes discussions on viral content creation, virality’s influence on public opinion, and strategies for responsible content sharing.


5) Workshops and games on Digital Education

This final chapter provides resources and activities for conducting workshops and games related to digital education. It includes interactive activities, games, and workshops that engage participants in learning about media literacy in an engaging and fun way.

It’s important to note that the activities in this toolkit are based on non-formal education methodology. Non-formal education focuses on learning through practical experiences, group activities, and interactive methods rather than traditional classroom-based learning. The toolkit aims to increase various competencies of the participants, including critical thinking, information evaluation, digital literacy, and the ability to make informed decisions in a media-saturated world.


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